Key words: Game, experience, enjoyement

Word cloud

Interconnectedness

Interconnectedness

Missed connections

Community pairs with high citation-based distance but low semantic distance

From

To

Diff. Score

Citation-Based Distance (Z)

Semantic Distance (Z)

c61: Media

c27: Game

2.4

1.29

-1.12

c19: Socio-political

c27: Game

2.3

1.42

-0.88

c37: Student learning

c27: Game

2.25

0.93

-1.32

c39: Design

c27: Game

2.14

1.03

-1.11

c25: Consumer

c27: Game

2.1

0.97

-1.13

Central articles

  1. Mechanisms of emotional involvement with drama

    D. Zillmann. 1995.

  2. A taxonomy of the emotions of literary response and a theory of identification in fictional narrative

    K. Oatley. 1995.

  3. Defining Identification: A Theoretical Look at the Identification of Audiences With Media Characters

    Jonathan Cohen. 2001.

  4. Game Sound Technology and Player Interaction: Concepts and Developments

    M. Grimshaw. 2010.

  5. Enjoyment: At the Heart of Media Entertainment

    P. Vorderer, C. Klimmt, U. Ritterfeld. 2004.

  6. Transportation Into Narrative Worlds: The Role of Prior Knowledge and Perceived Realism

    Melanie C. Green. 2004.

  7. Flow and Media Enjoyment

    John L. Sherry. 2004.

  8. Measuring Narrative Engagement

    Rick W. Busselle, Helena Bilandzic. 2009.

  9. Some Like It Bad: Testing a Model for Perceiving and Experiencing Fictional Characters

    E. Konijn, J. Hoorn. 2005.

  10. Young Adults' Wishful Identification With Television Characters: The Role of Perceived Similarity and Character Attributes

    C. Hoffner, M. Buchanan. 2005.