Key words: Interaction, game, design, user, interface

Word cloud

Interconnectedness

Interconnectedness

Missed connections

Community pairs with high citation-based distance but low semantic distance

From

To

Diff. Score

Citation-Based Distance (Z)

Semantic Distance (Z)

c39: Design

c54: Interaction (user)

2.74

1.28

-1.46

c44: Agent

c54: Interaction (user)

2.41

1.09

-1.32

c15: Sentiment analysis

c54: Interaction (user)

2.35

1.4

-0.95

c43: Creativity

c54: Interaction (user)

2.21

1.24

-0.97

c37: Student learning

c54: Interaction (user)

2.02

1.06

-0.96

Central articles

  1. SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game

    Ana Paiva, G. Andersson, K. Höök, D. Mourão, Marco Costa, C. Martinho. 2002. Personal and Ubiquitous Computing

  2. Towards tangibility in gameplay: building a tangible affective interface for a computer game

    Ana Paiva, R. Prada, Ricardo Chaves, M. Vala, A. Bullock, G. Andersson, K. Höök. 2003. ICMI '03

  3. The representation of agents: a study of phenomena in virtual environments

    W. King, J. Ohya. 1995. Proceedings 4th IEEE International Workshop on Robot and Human Communication

  4. User Experience of Gesture Based Interfaces: A Comparison with Traditional Interaction Methods on Pragmatic and Hedonic Qualities

    M. H. Beurden, W. IJsselsteijn, Y. D. Kort. 2011. Gesture Workshop

  5. EmotiRob: Companion robot Project

    S. Saint-Aimé, B. L. Pévédic, D. Duhaut, T. Shibata. 2007. RO-MAN 2007 - The 16th IEEE International Symposium on Robot and Human Interactive Communication

  6. Building emotions with 6 degrees of freedom

    S. Saint-Aimé, B. L. Pévédic, D. Duhaut. 2007. 2007 IEEE International Conference on Systems, Man and Cybernetics

  7. FantasyA - The Duel of Emotions

    R. Prada, M. Vala, Ana Paiva, K. Höök, A. Bullock. 2003. IVA

  8. SenToy: an affective sympathetic interface

    Ana Paiva, Marco Costa, Ricardo Chaves, Moisés Simões Piedade, D. Mourão, Daniel Sobral, K. Höök, G. Andersson, A. Bullock. 2003. Int. J. Hum. Comput. Stud.

  9. What Makes Motion Meaningful? Affective Properties of Abstract Motion

    L. Bartram, Ai Nakatani. 2010. 2010 Fourth Pacific-Rim Symposium on Image and Video Technology

  10. Simple motion textures for ambient affect

    Matt Lockyer, L. Bartram, B. Riecke. 2011. CAe '11